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Franchenstein's Revenge

2020 // Unity, C# // Programming, Design

A strategy game where you assemble your troops from the body parts of your fallen enemies.

Franchenstein’s Revenge (“Definitely not Age of War”) is a game I made in 48 hours together with three friends for the 2020 Global Game Jam (the theme was “Repair”). I was one of two working on programming, with me implementing many of the core mechanics: building troops, enemy AI, inventory, etc.


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