A first person stealth game.
Inspired by classic stealth games like Thief, Anachronia has the player sneak into a manor, hiding in the shadows and making use of tools like a grappling hook and lockpicks to stay out of the sight of patrolling guards.
This game was made during the second game project at University of Skövde. I was one of two programmers working on the projects, and had the role of lead programmer. I primarily worked on the enemy AI, writing custom C++ components for Unreal’s Behavior Tree solution. In addition too C++, I also worked a fair bit with Blueprint visual scripting, fixing bugs and implementing various smaller features.